One Way Ticket
The airline website is frustrating, but Proppy is here to help!
New in version 3.1 Post-jam Quality of Life Update Aug 20:
- Option to abandon run, in pause button menu
- Graphic inventory to track your unlocks
- A few small bugfixes
New in Trijam 333 Part 3 Aug 17:
- Collect different endings to unlock food items.
- Unlock the ability to make a sandwich using your collected items.
- There are currently three ways to not die!
- You can grow a small garden by your gravestone.
- You can date the airplane.
Interactive fiction with all original art and music (may take a minute to load)
- Use mouse, keyboard, or gamepad to navigate options.
- Use arrow keys, WASD, or gamepad stick for minigames.
- Use esc or start for menu.
- Hold i, right click, or left bumper to see inventory.
This game is in active development. Proppy can tell you what's new, and help returning players skip content they've seen before.
- Fonts:
- title font Glitch Goblin by GGBotNet: https://ggbot.itch.io/glitch-goblin-font
- Proppy font: https://ggbot.itch.io/scabber-font
- [redacted] character font: https://ggbot.itch.io/x-typewriter-font
- Uses Godot with Dialogic plugin
- Music:
- Piano music recorded and produced using Audacity, original composition.
- Chiptune music produced using beepbox.co, original composition.
- Art drawn using Krita, also all original.
Made for Trijam 333 part 1: 3hrs. Trijam 333 part 2: +9hs20mins. Trijam 333 part 3: I stopped keeping count. It's all together probably at 30h at this point.
* first round, 3h: 20 mins for setup and "visuals", 2h for writing, 30min for music. I used my Godot template that already has the Dialogic plugin set up, and linked title, main, and credit scenes, which saved some time.
* second round, +9h20. I had a vision, so I decided to pretend I was a team of three, spending three hours each on art, sound, and gameplay. My imaginary team of three did not even manage to average 3h each, but I do like my game.
* third round, the Proppy you'll see in 1 playthrough was added in 3 or 4h, but then I kept adding quality of life and other content for re-play, and then the more I add for multiple replay unlock logic the more hours went just into playtesting for giant gameplay logic bugs, and adding other stuff you won't see on a single playthrough.
Known issues:
- Fixed previous issue with pause menu, esc should work well now.
- Please let me know any bugs you come across. It's so hard to playtest this myself, since there's so many possible paths.
| Status | In development |
| Platforms | HTML5 |
| Author | i_like_snacks |
| Genre | Interactive Fiction |
| Made with | Godot |
| Tags | Experimental |
Download
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Comments
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Thank you for this game, it made me laugh. I love the humor and the story with choices has a lot of potential. Have a great day ! :D
Thank you!