You are the sun in this atmospheric anti-platformer. Fall off every platform to reach the horizon and achieve a lovely sunset.

You have five days.

Gain abilities, lose abilities. Explore the world and enjoy a peaceful setting.

Now with full controller support!

  • Move: WASD, arrows, or left stick.
  • Jump (if you gain jump): space bar, button a
  • Menu: esc, start button

Made solo in -eight   nine  ten work hours for Trijam #279.

Features an original score with piano and vocals.


Art: 40 minutes

I used Krita on Macbook Pro. I wanted a bright childlike vibe to the art, so I was originally thinking I'd draw using pastels and then scan the art in, but I realized any time I'd save by scribbling by hand I'd lose again digitizing and removing backgrounds. Also as I realized how big a game area I wanted, resolution became a concern. So I looked up free digital painting programs and chose something I thought could replicate the feel of a rough pastel drawing. It was buggy but we got there in the end.

Music: 1h5m

Recorded and produced in Audacity. Time includes a half hour of adding and then removing digital strings because I decided they didn't fit the vibe.

Code: 6h15m

Made in Godot on Windows PC.

Snacks: 

Yes. I chose the Trijam because snack time does not count for jam time.

Design: Friday

I spent a lot of time on Friday planning the game and getting familiar with Godot, which I tried for the first time earlier this week. I thought a short game jam would be a good motivation to do a little project with it. 

Make Game: Saturday

Saturday was game making day! I spent most of my day on it, between recording equipment setup, software installing and wrangling, transferring and exporting the image and audio files, breaks for snacks, breaks to watch tutorials on how literally anything works, etc. 

This is my first game jam and my first Godot game.

Thank you to this tutorial by Brackeys that I followed to get things started. And this tutorial by DevWorm helped me figure out how sound works. Turns out sound is super easy in Godot! I liked the sound part!

Export and itch and hello to you: Sunday

I did everything wrong for hours, so thanks to Gwizz's tutorial which finally taught me the right way to get this li'l game working on this website. (Well, hopefully it works.)

I might try to figure out downloadables for windows/mac/linux but this is not that day. There's only so many video tutorials one can watch in one weekend, help

Wish List:

Figure out how resolution etc works, so I can export good and have a fullscreen mode. The view is wider than I want. *Update: fullscreen mode, check!

Menu / sound settings /   *Updated v1.1: menu with sound settings, check! *Updated in v1.2: default slider position on sound settings fixed, controller now works in settings menu.

The only part of this game I'm not happy with is how the text looks. But figuring out how to font and graphic design in Godot is beyond the scope of my weekend. *Update: I swapped out the default font for the pixel font that Brackeys used for his tutorial. The text and UI might not be great still, but I feel a little better.

Full controller support!

Thing broken by chrome update fixed!



Updated 26 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authori_like_snacks
GenrePlatformer
Made withGodot
TagsAtmospheric, Cute, Multiple Endings, Non violent, Short

Download

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Click download now to get access to the following files:

I Will Set - v1.0 - original jam version (no pause menu) 22 MB
I Will Set - v1.1 - broken by chrome update 23 MB

Development log

Comments

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Lovely graphics, and very fitting sound design!

Also thanks for letting me find out about the Trijam this way, will join a couple of them for sure! 

Trijam is lovely, you should definitely give it a... tri

:)

The game and especially the music were great - I really loved the slightly melancholic tone!

Thank you! I'm really proud of this one (even a month later) :)

It's so calming, loved it!

Thank you!

(+1)

I really like the arrt style

(+1)

Thank you, I struggled.

THATS A REALLY COOL GAME WOW

I liked the music and sound design, the art style is super fancy and especially the game idea is very creative!

I just saw that there are even different settings where you can land in that's really neat wow

(+1)

Thanks for playing! Spoiler: there are 7 different possible sunsets.

ohhh thats sick! (aso SUPER impressive for your first godot project!)

(+2)

The secret is to ignore most of Godot's functionality and just do all the game logic in the player physics update loop. Collision bodies, signals, and timer nodes? Confusing. Vector maths and armies of elif statements? Yes, yes I think I will.

I LOVED IT !

The atmosphere is incredible; the music gives me chills; and starting again with new abilities that allow us to explore further and further works really well with me !

I also appreciated the lengthy description of your creative process. For a first gamejam, it's really great ! You should be very proud !

Thank you! Atmosphere was my #1 goal so I'm glad it's appreciated.

I saw that itch has a devlog option and I'm totally gonna figure that out someday, cuz I'm definitely a process person. I'm pretty proud, I will admit :)